You can't change ingredients because that would undoubtedly conflict with other mods that are prolly in people's load list, and many item bonuses would seem like a useless reward. The potions are really high quality, weigh amount nothing, are really valuable and easy to make. Meaningful bonuses to alchemy may be hard to grasp because it is almost a cheat in and of itself by such a high state. Yes, but how would poisoning be implemented? Right now adding poisoning abilities to MW seems to still be something of a challenge.
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